3D Model of a Ryobi impact driver, created in maya and textured in Substance Painter. Rendered in Unreal 5.

I scanned my backpack using Polycam, when done right it’s incredable what it is capable of capturing.

This scene was inspired by living here in the Pacific North West, a nice cozy cabin by a lake.

I made this Tide Jug and used AI upscaling and Substance Painter to create a highly detailed model for product photography.

Here I was able to use Unreal 5’s powerful foliage tools and Mega Scans. I wanted movement in this scene and the Niagra particle system helped get some Butterflies animated.

Unreal makes it really easy to make compelling scenes that have a strong visual narrative.

A Lighthouse based on Thatcher Island from my home town. This series of images combines my love of New England and Science Fiction with the comm relay as the focal point.

I really enjoy environmental story telling, you can say a lot with how objects are placed in the world.

Nanite has really opened up how you can quickly create high fedelity detail.